Score to beat
Maddox2000: 127,005
An introduction to the basics of After Effects, designed to get you ready...
Indoor terrain is fun, but outdoor terrain offers for a lot more freedom....
In this tutorial, we set up our Library, create the game's Document...
Begin creating Warkid, an Action Platformer, in Flash. Set up your development environment and get ready to make a game!
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we set up our Library, create the game's Document Class, and add the background via code. You're in for some beginner difficulty, but some familiarity with Flash and scripting basics are recommended.This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this tutorial, we add blocks and spikes to the stage through code. Familiarity with Flash and scripting basics are highly recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this tutorial, we use code to create a level. Using different values, we add blocks and spikes to the stage. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this tutorial, we'll be importing the player's graphics and animating him. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we add the player to the stage and set his position. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we add keyboard input and move the player around! Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this tutorial, we make the camera follow the player. We also make the player die upon touching spikes. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this tutorial, we design our first full level using a level editor. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we animate and add our first enemy, the Runner! Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we shoot rockets and add coins to the game. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we create the Heads-Up Display and give the player and enemies health. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
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Platform Compatibility: Windows and Mac
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In this tutorial, we add the cannon enemy and final boss to the game. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
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Platform Compatibility: Windows and Mac
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In this tutorial, add the Main Menu and Win Menu to the game. Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we add sound and music. With that, we finish the game! Basic familiarity with Flash is recommended. This tutorial is part of a series; begin with part 01. Last tutorial.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this optional tutorial, we explore more functionality of the CharacterController script. Completion of Tutorial proper (parts 01-15) is recommended before looking at this. This tutorial is part of a series; begin with part 01.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
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In this optional tutorial, we delve into the advanced concepts behind the CharacterController script. Completion of Tutorial proper (parts 01-15) is recommended before looking at this. This tutorial is part of a series; begin with part 01.
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Platform Compatibility: Windows and Mac
Skill Level:
Animated GIFs are all over the internet. An animated GIF is a looped cycle of frames that can display small animations, or low-resolution film clips. In this tutorial, you will learn how to create two awesome animated GIFs.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
If you play video games (who doesn't?), then you'll notice that many logos have type treatments that create the illusion of depth. In this tutorial, you'll learn how to create a fictional video game logo that has depth and texture. Even a beginner should be able to create this logo!
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
Learn the process of how to create a cheerful cartoon hippo in Photoshop. In this lesson, we'll learn to use the pen and gradient tools, gaussian blur filter, and layer styles.
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Platform Compatibility: Windows and Mac
Skill Level:
Learn how to design a mobile website in Photoshop in this tutorial! You will also learn how designing a mobile website is different than designing for a regular website.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
Learn how to design an awesome racing game in Photoshop called "Racing Wars!" In this tutorial, you'll learn more advanced ways to use gradients, the Shape tool, Layer Styles, and the Brush tool to create an online game interface.
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Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial you will learn the basics of how to use the Pen tool in Photoshop. It can seem like a hard tool to learn at first, but the more you practice, the better you will be!
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Platform Compatibility: Windows and Mac
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In this tutorial you will learn how to make fun and artistic surfer graphics to apply to a t-shirt in Photoshop. We'll be using the Paintbrush, Marquee, and especially the Pen tool. Surf's up!
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Platform Compatibility: Windows and Mac
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Learn how to use two new features in Photoshop CS5: the Puppet Warp tool and the Content Aware Fill.
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Platform Compatibility: Windows and Mac
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In this tutorial, we'll be learning about what exactly Java is and how to set up the Eclipse IDE. We'll also be taking a look at the primary Java constructs, as well as coding a basic "Hello World" application.
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Platform Compatibility: Windows
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In this tutorial we'll be learning how to declare variables, insert variables into printed lines on the console, and how to use comments! We'll also be coding a program that will calculate how many games are in our game library.
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Platform Compatibility: Windows
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In this tutorial, we'll begin learning the basics of how to use for loops.
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Platform Compatibility: Windows
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In this tutorial, we'll be learning how to code If/Else statements as well as Boolean checks and their required operators. We'll also be building and experimenting with a program that uses all of these elements to construct a game-playing scenario.
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Platform Compatibility: Windows
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In this tutorial, we’ll be learning about while and do while loops using two different scenarios that produce the same output. We’ll also be learning about incremental operators!
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Platform Compatibility: Windows
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In this tutorial we'll be learning two ways to construct arrays, and building two programs that use arrays in completely different ways. We'll also start learning how to import methods from other classes and generate random numbers!
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
In this Java tutorial, we'll be learning about how to work from an object-oriented perspective. We'll also learn how to work from multiple classes, and import aspects of one class into another.
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Platform Compatibility: Windows
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In this tutorial, we'll be discussing how to import predefined classes and work with text. We'll also have a quick and separate example for each of our new techniques.
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Platform Compatibility: Windows
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In this lesson we're going to cover how to add in a light and skydome in UDK.
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Platform Compatibility: Windows
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This lesson will give you a brief overview of how Xcode is used in iOS Development using the Objective-C programming language. We'll learn some Xcode basics using strings, like logging out text to the Debug Console and putting text onto the screen of your iOS device. Welcome to the world of mobile development!
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this lesson we will be building a simplified web browser. We will learn how to effectively tame the UIWebView element to make it do our bidding, as well as how to extend our own custom code by implementing Delegate Protocol classes. Ready to make a full fledged app? A Simple Browser is the best place to start!
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Platform Compatibility: Mac
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In this lesson we will be building a numeric pass code generator. We will learn how to effectively generate random numbers and use them to build custom formatted strings for output in our view. We will also learn the basics of methods that return information when called. We will get the chance to spice our code up a bit by using For Loops to loop through code junks to ease the use of repetitive code!
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Get started making games with Fusion! In this tutorial, you will learn how to navigate the basic interface of Fusion. The three procedures you will learn are how to add a background, add text, and how to add and program a button.
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Platform Compatibility: Windows
Skill Level:
An introduction to the world of 2D game design with GameSalad! This tutorial includes an installation guide, as well as an introduction to the GameSalad launch pad and system.
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Platform Compatibility: Mac
Skill Level:
In this lesson we will look at the most basic of Flash animation techniques, the motion tween and the shape tween.
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Platform Compatibility: Windows and Mac
Skill Level:
Within GameSalad, there are dozens of Game, Scene, and Actor Attributes. Here you can find an up-to-date reference guide for all of the attributes in GameSalad.
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Platform Compatibility: Mac
Skill Level:
This lesson will teach you how to create your own custom 3D shapes in Illustrator. We will model some basic geometric shapes and a chess piece.
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Platform Compatibility: Windows and Mac
Skill Level:
This lesson will teach you the importance of knowing your fonts. By the end of this lesson, you will know the different styles of type and how to customize and manipulate your own fonts!
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Platform Compatibility: Windows and Mac
Skill Level:
This lesson will teach you how to make an interactive button in flash. You will be able to program the button to open up a website or move to a different area of a flash animation.
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Platform Compatibility: Windows and Mac
Skill Level:
This lesson will take a closer look at Photoshop's Healing Brush and learn how to touch up eyes, and the area around them.
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Platform Compatibility: Windows and Mac
Skill Level:
A character has to defend themselves, right? In this tutorial you will learn how to make an animated weapon and program its collision to destroy the enemy.
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Platform Compatibility: Windows
Skill Level:
Background music and sound effects can all be found in the Library of Fusion. Add music to create atmosphere. Add sound effects in the Event Editor as reactions to collisions and weapons.
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Platform Compatibility: Windows
Skill Level:
We've snuck a Photoshop tutorial into the Fusion section! Learn a few basic tricks in Photoshop so you can add some fun graphics to your game.
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Platform Compatibility: Windows
Skill Level:
Using flags and alterable values, the user will learn to design a challenging level that requires collecting keys to unlock doors. The user will learn how to qualify Objects into specialized groups and how to program those groups.
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Platform Compatibility: Windows
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Values are a way to store information. In this tutorial the user will learn the basics of values and how to set and adjust the values of Objects.
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Platform Compatibility: Windows
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In this tutorial, we are going to make Transporters that can telescope your character to different points in the game. Beam me up, Scotty!
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Platform Compatibility: Windows
Skill Level:
Learn all about some advanced programming... of awesome springs and conveyors! Woo!
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In this tutorial, we learn how make healthbars and other energy counters for your game to keep track of your characters status.
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Platform Compatibility: Windows
Skill Level:
This tutorial will cover taking footage from a sunny day and making look like an overcast, rainy day.
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Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we'll learn how to create a game with melee combat, instead of combat using distance weapons. This is useful for games that use hand-to-hand combat or handheld weapons.
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Platform Compatibility: Windows
Skill Level:
TrackMania Nations is a combination of classic arcade racing games. Not only does it have a multitude of challenging tracks to race, but it also allows its players to create their own race tracks!
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Platform Compatibility: Windows
Skill Level:
Learn how to colorize or re-colorize things in Photoshop!
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Platform Compatibility: Windows and Mac
Skill Level:
This lesson will teach you the basic navigation and fundamentals of Lightroom. By the end of this lesson you will know how to import and manage your portfolio.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
You will learn how to effectively place decor blocks to add scenery to your track, making it both visually appealing and more exciting to play!
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Platform Compatibility: Windows
Skill Level:
In this lesson you will learn how to straighten, crop, and color correct your photos, for a clean polished look!
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we'll learn how to use the GameSalad Toolbar, how to access the GameSalad Cookbook, how to prepare a new project for becoming a game, and how to navigate and add new objects to the Scene and Actor browsers.
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Platform Compatibility: Mac
Skill Level:
This lesson will teach you how to create a slide show of your images and then export it to a CD or print.
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Platform Compatibility: Windows and Mac
Skill Level:
This tutorial is designed for beginners who have never used a level editor before. By the end, you will have made a simple, playable deathmatch level.
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Platform Compatibility: Windows
Skill Level:
You will learn how to choose pre-made skins for your vehicle, as well as paint your own skins in TrackMania's paint editor!
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Platform Compatibility: Windows
Skill Level:
In this lesson, you will begin by learning how to write a basic "Hello World" program in PHP. You will also learn other key PHP programming concepts, such as variables and creating dynamic text strings.
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Platform Compatibility: Windows and Mac
Skill Level:
This lesson will teach you how to use PHP to create a simple contact form that you can put on your website. In the process of creating the form, we will also learn how to send information from a webpage by utilizing PHP's built in "Mail" function.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
Imagine if your site could change its appearance depending on what time of day it was! In this lesson, you will learn how to create a PHP script that will change the background color of your site based on the time of day.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial you will learn how to use Lightroom to build your own personalized photo gallery.
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Platform Compatibility: Windows and Mac
Skill Level:
In this lesson, we'll learn how to make 2 player fighting games in fusion.
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Platform Compatibility: Windows
Skill Level:
In this tutorial, we'll learn the basics of constructing scenes and actors in GameSalad, and also how to preview them in Preview mode.
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Platform Compatibility: Mac
Skill Level:
This tutorial will teach you how to create "pools" you can put in your levels which will look and react like liquid.
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Platform Compatibility: Windows
Skill Level:
In this tutorial, we'll be learning about Scene Attributes, how to create basic actors for a sidescrolling platformer, and how to place them throughout our level. We'll also learn about the Camera Tracking widget, Option Copy method, and the differences between instances and prototypes.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this tutorial, we'll be learning two methods for actor movement, as well as how to construct and place blocking volumes.
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Platform Compatibility: Mac
Skill Level:
In this video, we explore enemy game mechanics. "Enemy game mechanics" refers specifically to how the enemy acts to challenge the player, one of the most important aspect of any game!
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
Ever wanted to create your own destructible environments? Here is your chance. We’re going to create a static mesh that can be fractured when you shoot at it.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
In Tutorial No. 6, we'll be discussing strategies for behavior organization, moving invisible items, learning basic animation, and constructing a collectible items system. This may sound like a lot, but if we take it one step at a time, everything will be super easy and fun! We'll also learn about the coolest behavior in GameSalad - DESTROY!!!!
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
This tutorial will teach you how to make moving objects such as elevators, doors, etc. in UDK.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
This lesson will take a closer look at a very important tool, the Clone Tool!
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, you will learn how to use the following Photoshop tools like a pro: Move, Marquee, Gradient, Line, Polygon, and Text. You'll also learn how to use the Layers and Color Palettes, plus how to rotate, scale, and place images! What for? To create your own header, navigation bar, and site content for a Web 2.0 template, of course!
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we'll be creating several different varieties of actors that are designed to display text. We'll be using them to track attributes, keep score, create buttons, and make a title for our game!
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this tutorial, we will create a cinematic camera and animate it through a pre-built level. If you have a level already built, you can use that instead of the one provided in the support files.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
In this tutorial, we'll be constructing and adding movement to our enemy actors. We'll also learn how to organize our actors with tags, how to use boolean attributes, and how to govern the movement of one attribute by its interaction with another.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this tutorial, we'll be developing controls and actors that will enable our Spaceman to shoot bullets! We'll also be creating a rule that will cause our game to end when our Spaceman collides with our Baddy actor.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this tutorial, we'll be fully animating our Baddy and Spaceman actors, as well as learning more about groups and actor movement.
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Platform Compatibility: Mac
Skill Level:
In this tutorial we will learn how to make an "HUD" (Heads Up Display) for our GameSalad Game.
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Platform Compatibility: Mac
Skill Level:
In this tutorial we'll be building an entire flying level from start to finish. A lot of the work will involve modifying actors that we've already created, learning how to make a spaceship fly in outer space, and adjusting collectibles to be gathered by more than one actor.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
In this tutorial, we'll be constructing a boss actor and a boss level. We'll learn how to copy and modify existing behaviors and rules, as well as create a timed actor spawn.
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Platform Compatibility: Mac
Skill Level:
In this tutorial, we'll be constructing 5 touch-enabled buttons that will be used to control our game. We'll also be connecting our buttons to our main actors, and discussing standard layouts for 5-button and 2-button scenes.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
This lesson focuses on putting the finishing touches on our map. Specifically, we will focus on on adding in pathnodes, which are necessary for working AI.
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Platform Compatibility: Windows
Skill Level:
Your Unreal map almost certainly has a bug problem. Fortunately, this is the exterminator.
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Platform Compatibility: Windows
Skill Level:
In this tutorial, we'll be going in-depth into the functions and creation of particle systems. We'll be learning to create the particle trail of a rocket, as well as a mechanism that creates fireworks!
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
This lesson will give you a brief intro about PHP and how it is used in web development. You will be introduced to XAMPP, a virtual server, and walked through the process of setting it up. We will be using the XAMPP virtual server to run our PHP files in future lessons.
Tutorial Type: Text
Platform Compatibility: Windows and Mac
Skill Level:
In this tutorial, we'll be creating an attribute and some rules that will enable our Spaceman to jump up through platforms and then land on top of them.
Tutorial Type: Text
Platform Compatibility: Mac
Skill Level:
Game Design
Programming
Web & Flash
Graphics & 3D
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