Score to beat
Maddox2000: 127,005
An introduction to the basics of After Effects, designed to get you ready...
Indoor terrain is fun, but outdoor terrain offers for a lot more freedom....
In this tutorial, we set up our Library, create the game's Document...
UDK, the Unreal® Development Kit, is the industry standard game engine for creating FPS (First Person Shooters) and much more. UDK is fun software to learn because there are so many different things to do: 3D modeling, video game programming with Kismet, creating cinematic sequences and, of course, blowing stuff up! Unreal is also ideal for all skill levels: beginners can enjoy working with the pre-made assets that come packaged with the engine, while ambitious pros can tackle creating their own brand new game from scratch. UDK is free to download, so what are you waiting for? Start kickin’ some keester with these UDK tutorials today! UDK is rated T for Teen by the ESRB: The full content of these tutorials is viewable only by students 13 years and older.
This tutorial is designed for beginners who have never used a level editor before. By the end, you will have made a simple, playable deathmatch level.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
This tutorial will teach you how to create "pools" you can put in your levels which will look and react like liquid.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
Ever wanted to create your own destructible environments? Here is your chance. We’re going to create a static mesh that can be fractured when you shoot at it.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
This tutorial will teach you how to make moving objects such as elevators, doors, etc. in UDK.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
In this tutorial, we will create a cinematic camera and animate it through a pre-built level. If you have a level already built, you can use that instead of the one provided in the support files.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
Indoor terrain is fun, but outdoor terrain offers for a lot more freedom. In this lesson we're going to cover how to add a new terrain.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
In this lesson, we're going to cover how to add and subtract height to create mountains, valleys and other and landscape features.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
In this lesson we're going to cover how to add in a light and skydome in UDK.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
In addition to the basic Deathmatch, it is also possible to include a vehicle-based Capture the Flag game mode. This lesson will go over how and where to add flags.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
When making UDK games, we don't want to overlook the objects necessary to increase the life of each match. This video demonstrates how to add armor, ammunition, and health to your UDK games.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This video demonstrates how to add weapons in UDK.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
In this video, the theoretical "gravitational pull" of each object is discussed.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Some of the most important elements a designer includes on a map are the objects that the player doesn't directly interact with. These objects, known in the UDK as "static meshes," define what type of area the player is fighting in. These objects also define what the player is fighting over. This video demonstrates how to add static meshes.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This video demonstrates how to add foliage to your UDK level.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This video demonstrates how to create custom buildings with static meshes in your exterior level.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Volumes are used to make the game change without the player being able to see the change. By using volumes, we are able to trigger events, add water, force the player to crouch, or even prevent the player from walking into an area. This video demonstrates how to add in water volumes.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Volumes are used to make the game change without the player being able to see the change. Using volumes, we can trigger events, add water, force the player to crouch, or even prevent the player from walking into an area. This covers how to create blocking volumes.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Volumes are used to make the game change without the player being able to see the change. Using volumes, we can trigger events, add water, force the player to crouch, or even prevent the player from walking into an area. This video demonstrates how to add in trigger volumes so the moving doors work.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
We may not always want the player to have to walk across large areas of land. In order to get players to different areas faster, we can add in a variety of objects: teleporters, jump pads, or moving doors. In this lesson, we will demonstrate how to add in teleporters.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This lesson will demonstrate how to add jump pads in UDK.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
In this lesson, we will demonstrate how to add in working doors with Kismet in UDK.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This video demonstrates how to create a basic SpeedTree. We have to model and compile the trees so that they can be loaded into the UDK, and we'll be starting with the first step in the creation of custom trees.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This tutorial is part of a series. Make sure to begin with Part One, where you can download the files needed to complete this series of tutorials. Tree Huggers Need Not Apply As cool as that was, it's difficult to make an environment seem extraterrestrial if the trees look, well, terrestrial. You know what that [...]
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This video demonstrates how to compile the tree.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Now that we've created our SpeedTrees, we have to import them into the UDK and make them work. This lesson will demonstrate how to properly import the files into the UDK.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Now that we've created our SpeedTrees, we have to import them into the UDK and make them work. This lesson will demonstrate how to create the materials necessary for the SpeedTree.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Now that we've created our SpeedTrees, we have to import them into the UDK and make them work. This lesson will demonstrate how to attach the materials to the SpeedTree and place the SpeedTree into the world.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
This lesson focuses on putting the finishing touches on our map. Specifically, we will focus on on adding in pathnodes, which are necessary for working AI.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
We can export our map into a mode that can be played by our friends, even if they don't have the UDK! Let's walk through the process.
Tutorial Type: Video
Platform Compatibility: Windows
Skill Level:
Your Unreal map almost certainly has a bug problem. Fortunately, this is the exterminator.
Tutorial Type: Text
Platform Compatibility: Windows
Skill Level:
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